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Review: Just So Happens

I don’t know much about Japan, really. Yes, I’ve seen martial arts films, some anime and Lost in Translation. Those films give an impression of Japan that leaves one wanting to know more. That’s why I chose to read Just So Happens by Fumio Obata.

just-so-happens-coverIn this graphic novel, London-based Yumiko is a designer running her own firm with friends. She is engaged to an Englishman and has made a nice life for herself in the UK. When her father suddenly dies she returns home to Japan. Here, she feels out of place in daily situations, but also in ritualistic situations such as the wake for her father. Is Japan still her home or has she changed too much in the years she stayed overseas?

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This internal conflict is visualized via the appearance of a performer of the Noh theater. A traditional form of Japanese theater which aesthetic demands the exclusion of natural traits and spontaneity. The performers restrict characters’ emotions by following a sophisticated code of gestures. As a matter of fact, all human forms, shapes and movements are codified in specific forms. During her father’s wake and funeral, Yumiko notices she doesn’t feel sad, she doesn’t seem to feel anything. She feels like she is performing in a ritualized play, detached from her emotions, just like a performer in Noh theater. ‘If formality and courtesy take over the feelings, how silly and meaningless all these things could become. And despite all this, I still take part in it! Ah, where I am right now… I am in a theater… performing a piece, pretending to be something else…’ she thinks during the ritual.

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Fumio Obata makes wonderful visual observations about Japan. In this pleasantly paced story, Obata gives the reader time to look around, just like Yumiko does as she visits Japan. Every once in a while, for example, Obata shows us a street scene, Japanese architecture or a canal that runs through town. Obata uses a subtle and visual way of storytelling. For instance, when he introduces Yumiko’s mom, Obata uses two pages without any dialogue or captions. We see the woman working on her computer at home, followed by a panel of a bookcase with a radio and a picture of her daughter, followed by a panel of her hands typing on the keyboard, followed by two panels showing the kettle is boiling. It takes a third panel and quite some noise from the kettle before the mother notices the water is boiling and she goes to the kitchen. While the teabag is in the pot and she’s waiting for it to be ready, she looks at a picture of Yumiko in which she has her diploma in her hands. It’s a nice, silent scene that shows us something about her work ethic and that tea reminds her of Yumiko. It also sets up the dialogue scene that follows when Yumiko arrives at her mom’s.

In Just So Happens we learn something about how the Japanese mourn, what the rituals are concerning a wake, and also that it’s still hard for a woman to lead an independent life in Japanese culture. Yumiko’s mom is a successful author and scholar, but her position comes with a price. In the end her need to stand on her own feet has cost her her marriage. In a way, by living in London, being an independent designer, Yumiko is living her mother’s dream.

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I very much liked the personal tone in Just So Happens. The graphic novel almost reads like a memoir, and the characters feel real. Not surprisingly maybe, since writer/artist/animator Obata was born in Tokyo. He moved to England in 1991, so my guess is the story and theme of the book are close to his heart.

At the end a small transformation has taken place. Yumiko has learned something about her identity: she no longer has to deny her roots to be herself. She has also learned how to deal with her parents’ expectations and live her life on her own terms. Overall, Just So Happens offers a wonderful and interesting reading experience in more ways than one.

This review was written for and published on the wonderful blog of the American Book Center.

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Review: Lone Sloane – Delirius

Lone Sloane, the notorious interstellar explorer and neo-earthling, has a bounty on his head and an armada at his heels. Then a religious group called Red Redemption asks him to help them steal a big sum of money from the Imperator, the ruler of a planet called Delirius, a hedonistic pleasure planet.

Sloane agrees, since he likes the idea of stealing money from the man who put a price on his head. But the mission is not going to be easy, and after Sloane has made his mark on Delirius, the place will never be the same again.

Lone-Sloane-Delirius-CoverIn 1966 French comic book artist Philippe Druillet, influenced by his favorite writers H.P. Lovecraft and A.E. van Vogt, created Lone Sloane. The first stories appeared in the Franco-Belgian comics magazine Pilote. Later on, Druillet, together with Moebius and Dionnet, created the legendary comics magazine Métal Hurlant for which he made more Sloane adventures. Delirius was written by Jacques Lob and was originally published in Pilote.

Druillet is known for his spectacularly bold page designs and the pages in Lone Sloane: Delirius are anything but traditional comic book pages. Sometimes these pages look like big montage sequences with large visuals. Rich with details, the pages read like picture puzzles. These are certainly eye-catching and at the time, this was a fresh approach to how one can tell stories in the sequential art form we call comics. However, because of this visual approach I found the storytelling somewhat lacking.

In comics the transition from panel to panel is very important. Some time passes between panels, within a scene usually a couple of seconds, sometimes just a fraction of that, sometimes more. It’s up to the reader to fill in the gaps between panels. For me, this is part of the beauty of comics. With Druillet’s visualization, the storytelling rhythm is somewhat jarred and makes for a less easy reading experience, especially when it comes to dialogue scenes. Lone Sloan: Delirius reads like a film in which the director is only interested in the special effects and big action sequences, and mostly uses medium-to-long shots when it comes to dialogue scenes. It dehumanizes the story somewhat.

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Moreover, it doesn’t help that drawing convincing facial expressions isn’t Druillet’s strong suit either. For most of the book Sloane just looks very pissed off or determined – depending on your point of view. This makes Sloane a cardboard character; someone we observe, not someone we feel concerned for.

Druillet’s visual strength lies in drawing eye-catching architecture, spacecrafts and alien landscapes. I especially liked how he visualized the landscape of Delirius and the creatures that inhabit it. If that’s your sort of thing then Lone Sloane: Delirius is definitely worth a read.

This review was written for and published on the wonderful blog of the American Book Center.

Lone Sloane ook in het Nederlands
Mocht je het Frans niet machtig zijn en geen zin hebben in een Engelse vertaling, dan kun je ook bij uitgeverij Sherpa terecht voor Nederlandstalige albums van de reeks Lone Sloane. In ieder geval zijn al uitgegeven Lone Sloane 1 – De zes reizen van Lone Sloane, waarin de eerste zes korte verhalen gebundeld zijn. En ook Delirius kwam recent uit op groot formaat. De hardcover kost € 29,95. Er is ook een luxe editie met linnen rug en gesigneerde piezografie voor € 75,00.

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Review: Killing and Dying

Killing and Dying is a collection of six wonderful short stories by Californian comic book artist Adrian Tomine. Six emotional, well-crafted slices of life, though predominantly the more gloomy slices.

killing-and-dying-tomine-coIn ‘A Brief History of the Art Form Known as Hortisculpture’ a gardener invents a new art form: large sculptures with plants in them. He thinks it’s going to be big. Too bad nobody else thinks the same way. Even though his wife tries to support her husband’s dream in the end he becomes so obsessed with it, their family life suffers.

killing-dying-hortisculptureIn ‘Amber Sweet’ a student’s life takes a turn for the worse when she gets mistaken for porno star Amber Sweet, whom she resembles.

‘Go Owls’ deals with a relationship between a woman and a self-absorbed man with a shady past called Dennis Barry. In the beginning he seems like a nice guy who tries to help her out, but soon the dark side of his personality surfaces.

‘Killing and Dying’ is about how a father tries to protect his daughter from failure and embarrassment. She wants to be a stand-up comedian. To her father this is just another one of her whims while her mother is really supportive. Tomine offers a great study of the father-daughter dynamic. The father is trying his best at parenting, but isn’t a very subtle communicator. The killing and dying refers to being a stand-up: you either kill the room by making the audience laugh their butts off, or you’re dying inside when they don’t laugh at your jokes.

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Adrian Tomine is a great cartoonist and also a wonderful writer: it’s through their dialogue and their inner thoughts that his characters seem most alive. Every story is a slice of life and a character study. Tomine’s characters are all tragic and flawed in some way, making them not only recognizable, but also very real. These are the people living next door. Heck, they could even be us.

Although, one wishes never to become a Dennis Barry or the main character in ‘Intruders’. By chance this soldier gets the hold of the keys to an old apartment, and after the current occupant leaves for work, he goes into his former home to spend his day. All of Tomine’s characters seem to have suffered some sort of loss or need to learn to let go of something whether it’s to stop pursuing a dream or letting go of a memory. The tone of the stories might be a bit gloomy, but it never gets too depressing. The six vignettes fit more within the ‘dark humor’ category.

Tomine gives every story its own characteristics and isn’t afraid of experimentation. ‘A Brief History of the Art Form Known as Hortisculpture’ comes in the form of a newspaper comic, with every episode ending on a funny note. ‘Translated, from the Japanese,’ reads like a mother’s memoir, illustrated with colorful still images. In all comics Tomine uses a very clean drawing style, a bit similar to ligne claire (Clear Line). (The artwork is reminiscent of the comics of Chris Ware and Daniel Clowes, comic book artists who also deal with black humor and hapless characters.) The story ‘Intruders’ Tomine seems to have inked in a looser way with thicker lines. Because the panels also lack inked borders, the visualization is in tune with the subjective storytelling.

From: 'Go Owls'
From: ‘Go Owls’

I very much enjoyed reading Killing and Dying and I’d like to heartily recommend this collection of six stories to anyone wanting to read good comics.

This review was written for and published on the wonderful blog of the American Book Center.

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Review: Kick-Ass 3

With Kick-Ass 3, the saga of the teenage real-life superhero Kick-Ass and the even younger but more badass Hit-Girl comes to a close. It’s a smart and worthy finale to one of the best original series published today.

kick ass 3 cover kleinWriter Mark Millar and artist John Romita Jr. have created a wonderful series with a very original angle: a high school teenager, a big fan of comic books, decides to become a real-life superhero. But in real life superheroism is not as easy as it might seem on the comic book page. Chances are, when you confront a robber you get your ass kicked. Dressing up as a superhero doesn’t necessarily make you one. And Dave Lizewski, the main character, has learned that the hard way, as one could have read from past storylines in the series. I am a fan of the series, and wrote about past volumes before on this blog.

The series has spawned two feature films and now comes to an end with Kick-Ass 3, a story which, as far as Dave Lizewski is concerned, is all about growing up. In the previous installment, Kick-Ass 2, Hit-Girl and Kick-Ass took on the mafia and won, but the cost of this victory was high: Hit-Girl got arrested while all real-life superheroes got outlawed. Kick-Ass and his team Justice Forever are biding their time while Hit-Girl is waiting in vain for them to rescue her from prison. After Dave graduates high school he and his roommate Todd start working at a fast-food joint. Meanwhile mafia boss Rocco Genovese returns from exile with a grand plan to unite all the East Coast crime families. Rocco is a psychopath that likes to kill his enemies with a solid gold ice pick.

kick-ass-3-hit girlWith Hit-Girl behind bars and the police in Rocco’s pocket, the mafia seems to be unstoppable. It’s up to Dave and his gang to put an end to their crimes, but the best they can do is try to intimidate the mafia by re-enacting scenes from old Batman-comics and the execution of these little play acts aren’t exactly going as planned. And how is Kick-Ass to stop the mafia anyway when he can’t even get rid of The Juicer: the newest member to the team of superheroes that uses their headquarters as his own apartment and laundry basket while he’s playing videogames all day? The Juicer’s superpower seems to be slacking and being obnoxious.

I really enjoyed the personal growth Dave experiences in Kick-Ass 3. While Hit-Girl basically stays the same character, Dave is about to grow up. When he falls in love and gets a girlfriend for the first time, Dave starts to skip meetings with the team. He chooses to have sex with Valerie instead. (Who could blame him?) While the persona of Kick-Ass gave him some prestige, now Dave has met someone who likes him for who he is without the mask and he starts to detach himself from the superhero lifestyle. That is, until the mafia tries to kill Hit-Girl and they have to team-up one more time. The climax is as one could expect from a Kick-Ass story: bloody violent and funny at the same time. But then again, the comic is not meant for young readers.

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Kick-Ass 3 has hard-edged action and a lot of humor. One could see this series as a parody of superheroes taking a piss at comic book readers because it makes fun of conventions and geek-dom. Let’s face it: it’s fun to see Hit-Girl wielding a sword and chopping off the heads of bad guys, but when you realize she’s only supposed to be about 12 years old, you understand in real life she would never have the strength to execute such actions, which not only shows how ridiculous these superhero narratives can get, but also shows this aspect is part of what makes Kick-Ass so enjoyable. At the same time it’s also a celebration of the genre and as Millar has told me in an interview in the past, it’s his love letter to superhero comics.

When the going gets really though for Dave and he’s about to give up, regretting all the time wasted on reading comic books, he has a vision of his parents telling him how much comic books can inspire. ‘Reading COMIC BOOKS is what got you through the TOUGH TIMES, Dave,’ his mom says. His dad adds: ‘Your mother’s right, son. And it wasn’t just the ESCAPISM they gave you. It was the OPTIMISM they instilled in those twenty-two page CHUNKS.’

kick-ass-3-auwWhat I particularly like about this installment is that Millar has an eye for the effect the actions of supervillains have on the lives of people close to them. For instance, Chris Genovese’s mother Angela suffers a great deal because her kid tried to be the super villain the Motherfucker and has killed people. While walking down the street, family members of the victims spit in Angela’s face. Her son is a great disappointment and while Chris is whining his life didn’t turn out like he planned to, she thinks to herself: ‘You think this was MY PLAN. You think I grew you for nine months and fed you my milk just to watch you become a FIGURE of PUBLIC HATE? Your father only killed people for BUSINESS. You killed people for FUN.’ These kinds of characterizations make the Kick-Ass series a wonderful study of many aspects of the superhero genre. I believe the story has run its course and with Kick-Ass 3 has a worthy finale. It has been a wonderful adventure and a lot of fun.

Written for and published on the wonderful blog of the American Book Center.

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Review: The Sandman – Overture

I’ve just finished reading The Sandman: Overture and I’m flabbergasted. This is a wonderfully written comic book, with beautiful artwork and coloring. It is a world by itself, and a narrative that reads like a dream. A very strange and fascinating dream.

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The Sandman is a critically acclaimed comic book series written by the talented and award winning Neil Gaiman (Coraline, American Gods, The Ocean at the End of the Lane), which ran for 75 issues and was published between November 1988 and March 1996. Different artists visualized the stories, such as Sam Kieth, Mike Dringenberg, Jill Thompson, Shawn McManus, Marc Hempel, and Michael Zulli. Dave McKean made his trademark covers for the series.

The Sandman series revolves around Dream, also known as Morpheus and by many other names, who is the Lord of Dreams. He is one of the seven Endless: mythological creatures, anthropomorphic personifications of an aspect of existence. Besides the king of dreams we have Destiny, Death, the twins Desire and Despair, Delirium, and Destruction. I’ve always liked Gaiman’s interpretation of Death: a smart, sexy gothic woman. She’s so likable; you almost wish she would pay you a visit. (But please, not for a long time, Death.) Part of the Gaiman magic is his talent for rounded characters with a distinct personality, and writing weirdly fantastical and fascinating stories.

sandman-overture-alle-sandmenThe Sandman: Overture was published by DC Comics’ Vertigo imprint between 2013 and 2014 as a six part comic book series and is now collected as a wonderful hardcover deluxe edition. The story takes place before the original Sandman series, which makes this prequel either a very interesting introduction to this character and his world for those who are not familiar with the comic, or a wonderful reacquaintance for those who have read the series. The original series starts with Dream being captured by a black magic organization and being held prisoner for 70 years. The Sandman: Overture explains why it was so easy for them to capture him and why he was so exhausted at the beginning of the series. It’s a tale that has been in Gaiman’s mind for quite a long time and being able to read it now, one could compare to a new, and thankfully good, Star Wars movie being released after all those years.

sandman-overture-3In short, Overture reads like this: when a sentient star has lost its mind, its madness threatens to unravel the universe as we know it. It’s up to the Sandman and his companions, a young alien girl and a cat, which is basically an alternate form of Morpheus himself, to prevent the catastrophe from happening. Yes, that sounds a bit weird, but frankly a Neil Gaiman story is something one has to experience, and cannot be easily summarized in a few sentences. Because the story reads like a dream itself and is very layered, sometimes more questions are raised than answered. A quality I like very much in Gaiman’s writing. The eloquent English scribe gives the reader the freedom to imagine and ponder. At the same time, because not all is crystal clear at face value, one feels invited to re-read the story right after finishing it.

Perfectly matched with Gaiman’s kaleidoscopic script is the artwork by J.H. Williams III, which is just stunningly beautiful and richly detailed. Williams uses organic layouts that give the story a unique flow and underscore its dreamlike quality. The coloring by Dave Stewart compliments the artwork perfectly. Frankly, visually this is one of the best comic books out there at the moment. If anyone needs to convince others that comic book artwork can be as rich and beautiful as anything hanging on the walls of museums, this book will be a hell of a convincing argument.

sandman overture_2I highly recommend buying the deluxe edition because it contains more than 40 pages of behind-the-scenes material that includes interviews with Neil Gaiman, J.H. Williams III and colorist Dave Stewart, notes on the covers by Dave McKean and pages from Williams’ sketchbook.

This review was written for and published on the wonderful blog of the American Book Center.

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Review: Ms. Marvel vol. 1- No Normal

ms marvel coverKamala Khan is a sixteen-year-old Pakistani-American girl from Jersey City. She idolizes superheroes and Carol Danvers in particular. Danvers is a super heroine who calls herself Captain Marvel (she used to be Ms. Marvel). Kamala has a hard time fitting in: she is a Muslim and her parents try to bring her up according to their faith. Obviously, they don’t like their teenage girl to go to parties where boys attend as well and alcohol is being served. Her older brother spends his time praying all day, wearing traditional clothes, much to the chagrin of their father who’d rather see his son get a job. Kamala is living between two worlds, not really fitting in with either of them. Some of her white American school buddies, particularly Zoe, have no problem pointing out that she’s the odd one out.

When Kamala is bestowed superpowers, her life gets even stranger. All of a sudden she can change her appearance to whomever she wants, even her mother, and she can stretch her body to become very big or very small. She also heals a lot faster than before. Kamala becomes the new Ms. Marvel.

The way Kamala gets her powers is a bit vague. On a foggy night, she has a vision or hallucinates Carol Danvers, Iron Man and Captain America. These all-American characters start talking to her in Urdu and they bestow her new powers on her. How is never really explained and all this seems like some sort of divine intervention or magic. Being an atheist, I usually don’t like my superheroes mixed up with religion, and I prefer a more ‘scientific’ explanation on how superheroes get their powers.

ms marvel 01Kamala is actually the fourth character called Ms. Marvel in the Marvel Comic books, but she’s the first Muslim character to headline her own book. This was presented as a big deal when the series started and is part of a larger strategy by the publisher to reach new readership outside the traditional white male demographic. For a while now, they particularly try to cater to minorities that until now had to play second fiddle in the world of superheroes. So Marvel came up with Black Hispanic Spider-Man Miles Morales, African-American hero Sam Wilson taking over as Captain America, and a whole reign of female superheroes who are either counterparts to known male heroes or pressed from a new mold that has an emancipatory flavor.

This is not to say that there were never any so-called minority superheroes in the Marvel Universe, quite the contrary actually, but in the last couple of years there has been more focus on such characters. Also, when it comes to the casting of Marvel characters in movies, some comic book characters that are white are now being portrayed by black or ethnic actors. Not all readers are happy with this trend.

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But, politics aside, is this Ms. Marvel comic a good read? I think it is. Firstly, because Kamala and her co-stars are rounded and interesting characters. Writer and co-creator G. Willow Wilson takes the time to develop the character and sketch out the world she lives in. I like the fact that Kamala has to learn how to use her powers. In this first storyline learning to cope with these powers is an important factor. The story is also about trying to determine your identity, accepting who you are and not being afraid to show it. These are important issues for teens, and typical for coming-of-age stories. Then again these issues stay with us for the largest part of our lives. At first Kamala changes her appearance into a white, attractive blonde, just like Danvers. Later on, she decides the new Ms. Marvel might as well look Pakistani and her hero-self looks more like Kamala looks in real life. Personally I thought Wilson puts this theme of identity on a little thick, but then again: she does get the message across this way.

ms marvel 03What makes this comic stand out from other Marvel titles to me is Adrian Alphona‘s art work and the coloring by Ian Herring. Alphona is a Canadian artist that is best known for the series Runaways. He created this new Ms. Marvel together with Wilson and editors Sana Amanat and Stephen Wacker. Alphona’s style is a blend of realism and a more cartoony way of drawing, and that works very nicely with a superhero that can stretch her body. Interestingly, it looks like his pencil drawings are scanned and not inked. Therefore there are no black areas in the artwork. Herring’s bright color scheme compliments the drawings perfectly, adding shade and a lively sort of mood.

Ms. Marvel vol. 1: No Normal collects Ms. Marvel (2014) issues 1-5 and material from Marvel Now! Point One #1. This collection won the 2015 Hugo Award for Best Graphic Story.

This review was written for and published on the wonderful blog of the American Book Center.

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Review: ApocalyptiGirl

ApocalyptiGirl coverApocalyptiGirl: An Aria for the End Times is about Aria, a woman living on earth after civilization, as we know it, has died. Every day she treks through an overgrown city looking to find an ancient relic of immeasurable power. If she finds it, she completes her mission and gets to go home to her own planet. But she’s been looking for this relic for the past six years. Her only companion is a white cat named Jelly Beans, who she considers to be her boyfriend. She has to deal with two warring tribes, the Blue Stripes and the Grey Beards, who are in Aria’s way when it comes to completing her mission.

All right, stories about people who are living alone after the Apocalypse are very common and ApocalyptiGirl isn’t without the trappings that come with this genre. But this setting is only a familiar framework to tell a story about the relationship between a woman and her cat for Andrew MacLean, who is the writer, artists, colorist, and did the lettering for this comic. It’s this relationship between human and pet that lends the story her humanity. Also, I liked MacLean’s stylized art, which is very energetic and consists of some very effective compositions.

Apocalyptigirl04The problem I had with ApocalyptiGirl is that I never felt any real tension while reading it. This is because Aria is such a skilled warrior; she doesn’t really have a hard time dealing with her enemies. Therefore, the confrontations aren’t really exciting to witness. It’s only in the end, when Aria is about to be picked up but instead of waiting at the rendezvous point is looking for Jelly Beans, that I started to worry if all would end well for her.

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This review was written for and published on the wonderful blog of the American Book Center.

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Review: In Real Life

There’s more than meets the eye in In Real Life, a little moral story about online gaming.

In-Real-Life-cover_02Teenager Anda just moved from San Diego to Flagstaff but has no problem fitting in with the other smart and nerdy kids in high school. Anda loves playing Coarsegold, an online multiplayer role-playing game where she spends most of her free time. Within the game-environment she can be a very skilled female warrior and meet people from all over the globe. At first she teams up with Lucy aka Sarge to make extra money by stopping and killing gold farmers: players that collect valuable objects and then sells them to other players for money. This behavior is against the rules of Coarsegold, but when Anda befriends one of these gold farmers, she discovers he’s a poor Chinese kid who works 12-hour days within the game to make some money. All of a sudden the questions about what is considered right or wrong are not as clear as they used to be.

Cory Doctorow, Boing Boing editor and writer of successful science fiction books, shows with In Real Life that actions within the virtual world are connected to what happens to us in the real world. As he explains in the introduction: ‘I hope that readers of this book will be inspired to dig deeper into the subject of behavioral economics and to start asking hard questions about how we end up with the stuff we own, what it costs our human brothers and sisters to make those goods, and why we think we need them […] It’s not surprising that gamespace has become a workplace for hundreds of thousands of “gold farmers” who undertake dreary, repetitive labor to produce virtual wealth that’s sold to players with more money and less patience than them.’

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Anda as her game persona.

All this may sound a bit preachy and although In Real Life might be considered what we call a moral story, Cory Doctorow and artist Jen Wang never stuff their message down your throat. Instead they’ve created an entertaining comic book that will appeal to young adults, and especially gamers. I believe it will create a superficial awareness of the workings of behavioral economics. However, it would have been nice if the book included some suggestions for further reading.

Writer/Artist Jen Wang (Koko Be Good) uses a very recognizable and accessible drawing style that could be characterized as Disney meets Manga for In Real Life. The book is actually an adaptation of a short story by Doctorow. He and the artists worked very closely on the script for the comic.

in_real_life

Wang contrasts the real world and the fantastical environment of the online game by using earthly, brownish and reddish colors for the former and bright colors for the latter. In an interview with Comics Alliance she explained her approach to the coloring of the story: ‘Since I was drawing the real life and Coarsegold scene similarly, the best way to separate the two was to color them differently. From Anda’s perspective her real life is dull and uninteresting, so all those scenes have a brown filter over it. It’s not so gross or depressing as to be a grey or blue, but definitely something that’s down to earth and homogeneous. The Coarsegold scenes, in contrast, have a multi-colored layer on top of the normal color layer, so everything’s just a little extra saturated and textured.’

This review was written for and published on the wonderful blog of the American Book Center.

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Interview with Marcel Ruijters about his graphic novel on Hieronymus Bosch

Thursday, October 8th at 19:30 I will be interviewing comic book artist Marcel Ruijters at the American Book Center, Amsterdam.

Jheronimus_ruijtersJoin us for a book presentation, Q&A and book signing with the 2015 Stripschapprijs winner Marcel Ruijters. Marcel will be interviewed by freelance journalist and video maker Michael Minneboo.

Hieronymus
A fictionalised biography of the iconic Medieval painter Hieronymus Bosch, by respected Dutch artist Marcel Ruijters. It is a commissioned work for the Bosch500 Foundation and the Mondriaan Art Fund, as a part of a large program of festivities scheduled for his 500th anniversary in 2016.

Marcel Ruijters
Born in 1966 in Holland, Marcel Ruijters has drawn comics since the tender age of seven. A typical art school dropout, he has self-published over 30 titles since 1988. Several of his short comics stories have been published in international underground publications such as Hopital Brut, Malefact and Stripburger. He has also published five Dr. Molotow books with Belgian publisher De Schaar (now defunct) and three Troglodytes books with Amsterdam-based Oog & Blik. Marcel also paints, creates three-dimensional works, and is a member of the editors’ staff of Zone5300.

Earlier this year, I interviewed Ruijters about the book as well (in Dutch):

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Review: Low, vol. 1 – The Delirium of Hope

If we can believe Rick Remender’s and Greg Tocchini’s Low, vol. 1: The Delirium of Hope, the future of mankind seems bleak. The sun’s premature expansion has irradiated Earth, and humanity has fled to the lowest depths of the seas, hiding within radiation-shielded cities.

For millennia mankind has been hiding in the cities with no hope of finding a new planet to inhabit. People have given up hope that one of the probes in outer space will ever find another place to stay. Except for Stel Caine, who believes there is a life-supporting planet out there. Stel never gives up hope.

Low_coverStel’s husband Johl Cain is the last helmsman of the city of Salus. When the family goes out in their ship so Johl can train his two daughters to become helmsmen as well, they are raided by a group of pirates. Their leader is the infamous Rolm who has a personal score to settle with the Cains. The pirates leave Johl for dead, steal the helm suit and kidnap the daughters, for only the Cain family’s DNA will activate the helm. Now, ten years later only Stel and her son are left. When a probe returns from space and crashes on Earth’s surface, Stel is convinced it contains information about a inhabitable planet. Determined she sets out to travel to the surface to reclaim the probe, taking her reluctant son with her on what is basically a suicide mission.

In a few months the air in the city will be toxic because of being recycled too many times, and therefore all inhabitants are dead meat anyway, so they haven’t got a lot to lose. At least, that’s what Stel thinks.

Rick Remender, scribe of titles such as Black Science, Deadly Class, Venom and Uncanny X-Force, gives us a bleak picture of humanity. Being on the brink of dying of bad air, the Senate has resorted to a lifestyle full of debauchery and self-indulgency, waiting for the coming end. Meanwhile, in the third underwater city the doomed population is entertained by gladiators fighting in the arena, while being controlled by their dictator Rolm. Even Stel’s son Marik turns out to be a bad seed, he’s a junkie cop that abuses prostitutes. Within all this despair, Stel keeps believing there is a better future and mankind can be saved. This element in the story I particularly liked: a female protagonist that remains positive against all odds.

As Remender explains in his foreword: ‘Now I realize that in fifteen years I’ve never once written an optimistic character. […] A perfect character to examine the notion of that it’s not what happens in life that defines us, but how we choose to deal with it.’ To make this philosophical point concrete, Remender is joined by frequent collaborator Greg Tocchini. Tocchini’s art looks like the figures are put to paper in just a couple of well-placed strokes, giving the work an impressionistic quality and vivacity. The bright, warm colors contrast with the bleak picture of humanity that Tocchini depicts making all the harsh occurrences of this science fiction tale a little bit easier to stomach.

‘Low’ page, taken from Greg Tocchini’s blog
‘Low’ page, taken from Greg Tocchini’s blog

I recommend this comic for anyone who wants to read a science fiction story that is somewhat different, that has captivating twists and turns that keep the reader on his toes, an arresting visual approach, and an interesting female lead character. Low, volume 1: The Delirium of Hope contains the first six episodes and was recently published by Image Comics. The monthly series still continues. The tenth issue is scheduled for a September release.

This review was written for and published on the wonderful blog of the American Book Center.

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Review: MPH by Mark Millar and Duncan Fegredo

Mark Millar is one of my favorite current comic book writers. The Scottish scribe (born 1969) always comes up with promising high concepts that deliver most of the time. Millar is the co-creator behind titles such as Kick-Ass (which I reviewed earlier), Wanted, The Secret Service and Marvel’s Civil War. If some titles sound familiar to you that may be because most of his creator-owned series have been adapted for the silver screen or will be in the near future.

mph-coverMPH is a five-part limited series recently collected in one trade paperback published by Image Comics under Millar’s own label Millarworld. The science fiction comic revolves around Roscoe, a 19 year-old drugs runner that hopes to get out of the slums of Detroit and build himself a business. During a drug deal Roscoe gets busted and goes to jail. He’s a model prisoner, counting on his good behavior to reduce his sentence. However, when Roscoe discovers he’s been framed, he takes a special drug he has been offered. This special drug, called MPH, gives Roscoe the power to move really fast. While under the influence of the drug, it seems time and everyone else stands still which makes escaping the high guarded prison easy.

Roscoe, together with his best friend, his girlfriend, and her younger brother decide to use the remaining pills to rob as many banks as possible. This isn’t just their ticket out of the slums of Detroit, it is also their way of getting back at the bankers and other bastards that bankrupted the city in the first place: ‘We knew it was wrong but it felt so good to pick the pockets of all of those fat cats that crippled Detroit. The banks that stopped our lines of credit, the crooked politicians that sold us down the river, the car companies that outsourced jobs and left us with nothing but drugs and American Idol. They took us from being an industrial powerhouse to half the city upping and leaving us with over eighty thousand empty buildings. It’s only right we got a little payback for those three generations of corruption and neglect,’ are Roscoe’s thoughts on their actions. And really, who could blame them?

By anchoring MPH in contemporary America, in which a lot of regular folks are crippled financially by the economic crisis, Millar not only tells a relevant story, he also writes characters whose motives are understandable and hard to argue with, especially when the thieves act like modern-day Robin Hoods and start to distribute part of their takings amongst the poor and jobless.

Of course, there’s trouble on the horizon: not only will they run out of pills, the teens will also have to fight Uncle Sam and a mysterious guy who seems to know an awful lot about the drugs and Roscoe and his partners. I don’t want to spoil the story too much, so let’s just say Millar has some nice twists and turns in store before this adventure comes to a well-rounded end.

MPH_page

British artist Duncan Fegredo is MPH‘s co-creator and delivers realistic and vibrant art for the comic. Fegredo really gets across the contrast between the fast-moving thieves and the world around them, which is not an easy feat in a medium consisting of static images.

MPH reads like a fast-moving and very enjoyable movie, so I wouldn’t be surprised if we can revisit these characters in the cinemas soon.

This review was written for and published on the wonderful blog of the American Book Center.

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Review: Locke & Key, vol. 1 – Welcome to Lovecraft

Locke & Key #1: Welcome to Lovecraft is a quality book. Joe Hill and Gabriel Rodriguez treat the reader to a captivating and well-executed supernatural thriller that you’ll want to read in one reading session because it’s a real page-turner.

locke_key_coverReader, be warned, though: this series is very addictive. Most comic book stories seem to be never-ending. Such is the nature of comics. Sometimes this annoys me, because I like to have closure from time to time. Maybe that’s why I like graphic novels so much because, when you reach the end of the book, it usually also means the story is finished. The series Locke & Key was published in comics format from 2008 through 2013. Right now it is finished. Welcome to Lovecraft is the first trade paperback of six. So basically Locke & Key reads like a graphic novel in six installments.

The series revolves around the Locke family. After the brutal murder of the father, the three siblings and their mother move to their ancestral home in Lovecraft, New England. The mansion is called Keyhouse and has magical keys and doors, giving the bearers of the keys magical powers. For instance, one of the keys gives you the power to temporarily die and turn into a ghost. Another key changes your sex. The Locke family will soon will find out that a devious demon, kept captive on the grounds, also has its eyes on the keys and is willing to shed blood to get them.

locke&KeyAuthor Joe Hill (yes, Stephen Kings’ son and author of Wraith, which I reviewed a while ago) gives an original twist to the haunted house theme and treats us to very rounded and likable characters. The three Key kids have a hard time dealing with the murder of their father and all of them do this in their own way. These characters imbue the horror story with a lot of heart.

The horror and violence in Locke & Key feel real and are not for the faint of heart. Gabriel Rodriguez‘s art style is very lively, consisting of stark, clear lines. It’s just cartoony enough to take some of the edge off of the depicted violent actions.

Locke-and-Key-demonI wonder if an adaptation of the comics will be as graphically violent. Several years ago, Fox ordered a TV series pilot based on Locke & Key. The pilot was made, but the network decided to pass on the series. However, Universal is developing a movie adaptation at the moment. Locke & Key has won numerous awards, including an Eisner Award in 2011 for Joe Hill as Best Writer and the 2012 British Fantasy Award for Best Comic or Graphic Novel.

The Locke family might live in a harsh world, but it also contains a lot of magic. To me, Locke & Key is just that: comic book magic. I’d like to recommend you step through the door to enter this dark, but fascinating world. I enjoyed every page.

A special Locke & Key Master Edition, collecting the first two story arcs, was published earlier this month.

This review was written for and published on the wonderful blog of the American Book Center.